

- #ASSETTO CORSA COMPETIZIONE RATING HOW TO#
- #ASSETTO CORSA COMPETIZIONE RATING DRIVERS#
- #ASSETTO CORSA COMPETIZIONE RATING DRIVER#
#ASSETTO CORSA COMPETIZIONE RATING DRIVERS#
The disadvantage is obvious: While there is an elite of very clean drivers who may have a good time, most users are locked out from high-quality racing and need to improve their rating against other drivers that are not as clean. Traditionally, the Safety Rating in simracing is used to detect clean drivers in Multiplayer and create special servers where they can race without disturbance. Sadly, the simracing Multiplayer experience is very vulnerable to both malicious trolls or inexperienced drivers who cause accidents that can ruin the race for most of the drivers in turn 1. We are excited to present you the first implementation of a Safety Rating in Assetto Corsa Competizione. This way drivers can just work with the feedback and improve their driving as they like.ĭisclaimer: This is the description of the full vision, I will close with the state and plan of implementation steps As a short-term solution, we invented a HUD option that allows the user to set the selected Rating in the Rating Widget during Practice sessions.
#ASSETTO CORSA COMPETIZIONE RATING HOW TO#
A few days later he improved to unbelievably low 1:53 laptimes, scoring a top 10 rank in the Hotlap Leaderboard! And he was not alone, many other drivers have also reported improvements.įor this reason, we re-thought how to present the rating data in the UI, so drivers can understand and learn as much as possible for future releases. He felt he was doing fine, but for a reason he couldn’t exceed a Car Control Rating of 54% – so he came to our forums and asked for advice.
#ASSETTO CORSA COMPETIZIONE RATING DRIVER#
In the best example (link) we had a quite experienced driver doing laps of 1:58 on the Nürburgring. In a short recap about the first 4 ratings we already implemented in the first release, we are very pleased with both how they work and how the community perceives them. It will take its place between the Pace Rating and the Racecraft rating, so this will be the overview: RECAP 0.1 RATINGSĪs we already know, the Ratings will start with the basics, and unlock gradually based on the driver’s performance. That was the defensive approach, but given how successful especially the very important Car Control rating has turned out to be, we could decide to implement the Safety Rating as progression rating as originally planned. In the first (link) blog post about Release 1 ratings, we were talking about 6 progression ratings that unlock one another. Additionally to exciting gameplay features like pitstops, the (sprint) race weekend and new content such as the first-gen Bentley Continental GT3 and Misano circuit, you will find the following two Ratings on the roadmap: Safety and Performance (Racecraft).įirst, there is a small change of plans. Today, we will release version 0.2 of Assetto Corsa Competizione. This is a long entry explaining how the players helped to improve and integrate the original planned approach of rating system imagined by Kunos. A new Assetto Corsa Competizione blog entry which details what has happened with Ratings in the second release.
